DM Workbench

Module import

Point it at a published adventure. Get back a campaign.

The book becomes a world you can move through: everyone and everything in it, connected. A canvas for each dungeon level with that level’s map behind it and every keyed room in place, and the branching chapters drawn as encounter flows.

Built for real books

A full module reads in, front to back.

IStart it and walk away

An import runs on its own. Walk away, come back, and the campaign is waiting.

II400 pages? No problem!

Long adventures read in cleanly, chapter by chapter, with nothing skimmed and nothing dropped.

IIIIt remembers chapter two

When chapter nine says “Vane returns to the tannery”, the import already knows Vane from chapter two. Names stay connected across the whole book.

Maps and rooms

Every dungeon level becomes a canvas you can run.

1

A canvas per levelWith that level’s map from the book behind it.

2

Maps become interactiveEvery numbered room from the book is a clickable encounter on your map.

3

No more flipping through booksA room opens with its description, its read-aloud text, its monsters and its NPCs. Everything is right there, one click away at the table.

4

The book’s art comes alongPictures arrive attached to the pages they illustrate.

An imported dungeon level, keyed and numbered

Encounter flows

The chapters with choices keep their choices.

1

The web, drawnA branching chapter arrives as a flowchart canvas: the arrival at the top, the threads below it, and every encounter connected to the ones it opens.

2

Side quests stay optionalMarked as what they are and linked from every thread that reaches them.

3

One glance at the tableWhen the party grabs a thread you did not expect, the canvas shows what it opens and where the chapter comes back together.

An imported chapter drawn as an encounter flow, every branch connected

Module import starts on the Table plan.

$9 a month, or $90 a year. 14 days free and no card.